Zerg
From vision
to defense.
Assist your Queens, Scourge, Defilers, and Overlord positioning.
⌥ O
Overlord scouting placementQueen Spawn Broodlings
AutoAssign eligible visible enemy High Templars, Tanks, and Lurkers to your Queens.
Requires Broodlings research and energy. Includes newly produced Queens.
Overlord scouting placement
⌥ OSelect one Overlord and press ⌥ O to space empty Overlords across the map and hold position. With fewer Overlords, hills in multiple directions are filled first.
New Overlords fill vacant positions while enabled. Press ⌥ O again to stop. Excludes transports, other assignments, and direct control; numbers and threats can leave vision gaps.
Scourge automatic attack
AutoAssign Scourge only to 14 types in normal vision: Shuttles, Dropships, Observers, Carriers, Science Vessels, Battlecruisers, Overlords, Mutalisks, Guardians, Devourers, Wraiths, Scouts, Valkyries, and Corsairs.
Targets Carriers themselves instead of Interceptors. Includes newly produced Scourge.
Defiler Consume
AutoSend Zerglings to low-energy Defilers to recharge; burrowed Defilers emerge and then hide again.
Requires Consume research. Produces missing Zerglings at normal cost.
Defensive Dark Swarm
AutoBurrowed Defilers emerge when enemy combat units enter their vision, cast defensive Swarms, and hide again.
Excludes workers and noncombat units. Can be used with automatic Consume.
Drone Hatchery construction
⌥ HMove 1–12 selected Drones to assigned positions and build evenly spaced Hatcheries.
Runs once within starting resources. Skips positions that cannot proceed.
Queen automatic Ensnare
AutoCast Ensnare on enemy Corsairs, Shuttles, Dropships, and Overlords within normal vision and casting range.
Requires research and energy; avoids duplicate targets and overlapping casts. Off by default.
Burrow irradiated Drones
AutoPrioritize a Burrow command when Irradiate is detected on your Drones.
Requires Burrowing research. Drones remain burrowed after the effect ends or the toggle is switched off; unburrow them manually when needed. Off by default.
Base Drone evacuation
AutoBurrow Drones in bases entered by enemy Reavers. When the threat leaves, unburrow them and return them to minerals.
Requires Burrowing research and normal burrowing conditions.
Dark Swarm after drop
⌥ ASelect your Overlords and press ⌥ A to unload all cargo at their current positions. Defilers that actually land then cast Dark Swarm over your Zerglings, Ultralisks, and burrowed Lurkers.
Also supports Overlords in an Esc-registered army. Unloading uses U → self and keeps cargo order. Each cast costs 100 energy and covers as many troops as possible without overlap, until energy is insufficient or no uncovered troops remain. Unburrowed Lurkers are excluded. Continues after selection changes; requires the shortcut to start. Off by default.
Dark Swarm support in combat
AutoRegister Zerglings, Ultralisks, and Defilers with Esc and issue an A attack command to support the frontline with Dark Swarm.
Prioritizes at least three enemy ground combat units and also considers ground-attacking buildings. Avoids overlapping casts; can work with automatic Consume.
Spore Colony construction
⌥ SUse 1–12 selected Drones to build two rows against base walls and morph into Spore Colonies.
Fills the outer row before the second row. Requires creep, resources, and normal construction conditions.
Zerg automatic upgrades
AutoResearch upgrades by priority, distributing different research across multiple buildings.
Checks resources, prerequisites, and Hydralisk Den research conditions.